[eComm] The Apple iPhone Has a Lot of Restrictions, claims Google Android Chief (video)
Story posted on: March 13, 2008

Anyway, this morning starts with Google's manager of Wireless, Rich Miner (pictured) sharing his views for an "open" mobile telecom space and of course, his baby... Android. The Android SDK has been downloaded 750K times vs 100K for the iPhone SDK.
Pushing his views for an "open" telecom world, Miner remembered how French telco Orange had to postponed the launch of its "push to talk" service because it took Microsoft several months to fix a bug in Windows Mobile. Something that would not have happened if the OS was open source!
But inspite of his telco pedigree - he worked at France Telecom's Orange Labs before starting Android-, Miner had little sympathy for carriers who for him, "failed" to bring the Internet to mobile devices and "came up with web browser standards who were very limiting".
"They came up with arcane limited versions of HTML. So our whole world is moving to XHTML and more robust versions of browsers, these guys focused on limited sets. Turns out the iPhone proves what you can do on a mobile device and the Internet... What you're going to see is Webkit like full HTML and XML 2.0wy type web browsers appearing in phones. They are now in all the series 60 mobile phones that are shipping, the iPhone, Android."With Android you can build any type of phones: from low-end phones to smartphones
During Q&A, Miner admitted that the first phones will probably be focused on very powerful internet connected mobile devices but it doesn't have to stay that way.
"This is a completely open mobile stack. If you're a hardware OEM and you're trying to reduce the cost it takes to manufacturing mobile phones, you have one powerful operating system that can scale your range from low-end feature phones, all the way up to the most powerful smartphones, simply by striping elements out or reducing the capabilities"Android is not an open development effort... but will be open sourced
Inspite being a collaborative effort between Google, software developers, handset OEMs and carriers that helped Google create the stack and make decisions about what should be in the platform or not, Minor insisted that Android was not an "open" development effort, like for example OpenMoko is.
"Google had reference designs. We were effectively the architect. Because we're not building this as an open community development effort. We're building this as a well engineered design system with strong design leadership, with clear knowledge of what pieces we needed... to build that system".
However, Miner confirmed that the whole Android stack will be open sourced. At which point the community will have more say in future functionalities. Something similar to Apple's management of the Webkit development process, where Google, Nokia, individuals and others contribute to the open source browser development.
For a developer, the Apple iPhone has a lot of limitations versus Google's Android
Miner also confirmed that the first Android handsets will be launched in the second half of 2008. In response of a question as to whether developers should build apps for the iPhone or Android, he said that it depends on the app developers want to build.
"There are just certain apps you can't build on an iPhone. They don't let you do multi-process things, they don't let you run app in the background after you switch from one app to another. You can't interpret things. You can't have interpreted languages in your apps on an iPhone. There's a lot of restrictions. So you should first look and see, does the iPhone allow me to do what I want to do. Ultimately my belief is that any start-up company or company that is trying to build a popular app will see that app on both platforms. They are both very contemporary programming environments. As long as somebody cleans the architecture system and uses contemporary programming techniques, it shouldn't be too hard to maintain multiple versions of successful apps across the iPhone and Android".
Google wants to work with carriers to distribute/sell Android apps... but ultimately, the carriers decide... whereas with the iPhone, Apple decides
A big difference between Android and the Apple's iPhone, is the way Google plans to distribute/monetise the applications. Google wants to work with the carriers to better integrate it within their billing process, etc... in a way that does not bypass the carriers while hoping the carriers will not "erect" walls and dictate/mandate what apps are allowed or not on their networks.
"We can't control that. It's an open platform. If a carrier does want to still limit and require signatures of the phones on their network and limit that, they can do that. However, I know there will be carriers who don't. I know there will be carriers that'll work with us and for any app that's develop, they'll make that app discoverable and available. And I can guaranty you, if in every market there's at least one carrier that is doing that, it would be hard for the other carriers to block that same level of openness. But we're still working on the details".
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